Academic at L. P. Savani International School

School Toppers

PEDAGOGY

#Grades 9 to 12 Pedagogy Outline

  1. Competency-Based and Skill-Oriented Learning

  2. Interdisciplinary and Integrated Learning

  3. Experiential and Hands-On Learning

  4. Use of Technology and Digital Literacy

  5. Multilingual Education

  6. Inclusive and Learner-Centered Education

  7. Continuous and Comprehensive Assessment

  8. Life Skills and Value Education

  9. Career Guidance and Vocational Education

  10. Research and Inquiry-Based Learning

  11. Teacher Professional Development

  12. Focus on Sustainable Development and Global Citizenship

# Grades 6 to 8 Pedagogy Outline

  1. Competency-Based and Skill-Oriented Learning

  2. Interdisciplinary and Integrated Learning

  3. Experiential and Hands-On Learning

  4. Focus on Foundational Literacy and Numeracy

  5. Use of Technology and Digital Literacy

  6. Multilingual Education

  7. Inclusive and Child-Centered Education

  8. Continuous and Comprehensive Assessment

  9. Life Skills and Value Education

  10. Career Guidance and Vocational Education

  11. Teacher Professional Development

#Grades 3 to 5 Pedagogy Outline

  1. Competency-Based Learning

  2. Activity-Based and Experiential Learning

  3. Integrated and Interdisciplinary Approach

  4. Focus on Foundational Literacy and Numeracy

  5. Multilingual Education

  6. Use of Technology and Digital Resources

  7. Inclusive and Child-Centered Education

  8. Continuous and Holistic Assessment

  9. Life Skills and Value Education

  10. Teacher Professional Development

Nursery to Grade 2 Pedagogy Outline

  1. Holistic Development

  2. Play-Based and Activity-Based Learning

  3. Integrated and Thematic Learning

  4. Child-Centered and Inclusive Education

  5. Experiential Learning

  6. Multilingualism

  7. Technology Integration

  8. Continuous and Comprehensive Evaluation

  9. Parental Involvement

  10. Teacher Training and Professional Development

Key Aspects of a STEAM Lab

STEAM in education stands for Science, Technology, Engineering, Arts, and Mathematics. It is an educational approach that integrates these five disciplines into teaching and learning. Here’s a breakdown of what each component entails within the STEAM framework:

Science: This includes the natural sciences such as biology, chemistry, physics, and earth sciences. It encourages inquiry-based learning, experimentation, and understanding of the natural world.

Technology: Refers to the use of tools, processes, and resources to solve problems and achieve goals. In STEAM education, technology encompasses both digital technologies (like computers and software) and traditional technologies (like tools and machinery).

Engineering: Focuses on designing, creating, and building structures, systems, and processes. Engineering in STEAM education promotes problem-solving, critical thinking, and innovation through hands-on projects and activities.

Arts: Involves creative disciplines such as visual arts, performing arts, music, and literature. The arts contribute to STEAM by fostering creativity, imagination, and expression. They also provide alternative ways of understanding and interpreting the world.

Mathematics: Provides the language and tools for understanding patterns, quantities, structures, and relationships in the world. In STEAM education, mathematics is integrated into real-world contexts and applications, emphasizing its relevance and practical use.

  • Equipped for Hands-on Learning.
  • Integration of Multiple Disciplines.
  • Project-Based Learning.
  • Promotion of Creativity and Innovation.
  • Collaborative Learning Environment.
  • Teacher Facilitation and Guidance.

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