#Grades 9 to 12 Pedagogy Outline
Competency-Based and Skill-Oriented Learning
Interdisciplinary and Integrated Learning
Experiential and Hands-On Learning
Use of Technology and Digital Literacy
Multilingual Education
Inclusive and Learner-Centered Education
Continuous and Comprehensive Assessment
Life Skills and Value Education
Career Guidance and Vocational Education
Research and Inquiry-Based Learning
Teacher Professional Development
Focus on Sustainable Development and Global Citizenship
# Grades 6 to 8 Pedagogy Outline
Competency-Based and Skill-Oriented Learning
Interdisciplinary and Integrated Learning
Experiential and Hands-On Learning
Focus on Foundational Literacy and Numeracy
Use of Technology and Digital Literacy
Multilingual Education
Inclusive and Child-Centered Education
Continuous and Comprehensive Assessment
Life Skills and Value Education
Career Guidance and Vocational Education
Teacher Professional Development
#Grades 3 to 5 Pedagogy Outline
Competency-Based Learning
Activity-Based and Experiential Learning
Integrated and Interdisciplinary Approach
Focus on Foundational Literacy and Numeracy
Multilingual Education
Use of Technology and Digital Resources
Inclusive and Child-Centered Education
Continuous and Holistic Assessment
Life Skills and Value Education
Teacher Professional Development
Holistic Development
Play-Based and Activity-Based Learning
Integrated and Thematic Learning
Child-Centered and Inclusive Education
Experiential Learning
Multilingualism
Technology Integration
Continuous and Comprehensive Evaluation
Parental Involvement
Teacher Training and Professional Development
STEAM in education stands for Science, Technology, Engineering, Arts, and Mathematics. It is an educational approach that integrates these five disciplines into teaching and learning. Here’s a breakdown of what each component entails within the STEAM framework:
Science: This includes the natural sciences such as biology, chemistry, physics, and earth sciences. It encourages inquiry-based learning, experimentation, and understanding of the natural world.
Technology: Refers to the use of tools, processes, and resources to solve problems and achieve goals. In STEAM education, technology encompasses both digital technologies (like computers and software) and traditional technologies (like tools and machinery).
Engineering: Focuses on designing, creating, and building structures, systems, and processes. Engineering in STEAM education promotes problem-solving, critical thinking, and innovation through hands-on projects and activities.
Arts: Involves creative disciplines such as visual arts, performing arts, music, and literature. The arts contribute to STEAM by fostering creativity, imagination, and expression. They also provide alternative ways of understanding and interpreting the world.
Mathematics: Provides the language and tools for understanding patterns, quantities, structures, and relationships in the world. In STEAM education, mathematics is integrated into real-world contexts and applications, emphasizing its relevance and practical use.